IL-2 Sturmovik : Battle of Stalingrad

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Polux
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Inscription : 28 oct. 2011, 19:15

Re: IL-2 Sturmovik : Battle of Stalingrad

Message par Polux »

Une belle campagne solo dispo en mig-3
https://forum.il2sturmovik.com/topic/26 ... -campaign/
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"On n'est pas assez nombreux pour faire tout et n'importe quoi!" Hotstick, Lan janvier 2015
Mais si on était plus...

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Bob
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Inscription : 01 nov. 2011, 19:10

Re: IL-2 Sturmovik : Battle of Stalingrad

Message par Bob »

C'est récupéré !
Merci Polux.
Je regarde dans les missions s'il y a des liens avec l'avion du joueur.
Si ce n'est pas le cas, on pourra facilement les passer en multi.

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HotStick
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Re: IL-2 Sturmovik : Battle of Stalingrad

Message par HotStick »

Bob a écrit :Je regarde dans les missions s'il y a des liens avec l'avion du joueur.
Si ce n'est pas le cas, on pourra facilement les passer en multi.
Yeepee :Yahoo!:

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Moos
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Re: IL-2 Sturmovik : Battle of Stalingrad

Message par Moos »

https://il2sturmovik.com/news/287/dnevn ... chika-149/
We achieved a good progress in implementing VR devices support via Open VR API - HTC Vive and Oculus Rift. Both devices work in our sim already - visuals work, their parameters are being adjusted and possible performance optimizations are being researched. We used a certain approach to interact with existing user interface in VR environment conveniently. We'll start beta testing of the VR sub-system in the nearest future and it's planned to make Open VR support available to public in March.
Yeeeeeeeehaaa !!!! :Yahoo!: :Yahoo!: :Yahoo!: :Yahoo!:

Je sais pas pourquoi mais je sens que je vais me remettre à IL2 dans pas longtemps... :-D
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Moos
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Re: IL-2 Sturmovik : Battle of Stalingrad

Message par Moos »

Patch téléchargé, je vais tester ça tout de suite !!!! :Yahoo!: :Yahoo!: :Yahoo!: :Yahoo!:
Attention Pilots!

We're happy to announce that update 2.009 is ready. The most important addition in it is the VR support. In addition to VR itself, graphics as a whole were heavily updated during the VR development, so everyone will benefit from this update. In addition, it contains many improvements and corrections in other subsystems of the sim. You can read the original announcement on the forum: https://forum.il2sturmovik.com/topic/12 ... /?p=459578

Main Features:

1. VR support added via Open VR (HTC Vive and Oculus Rift cv1);
2. Optional post-processing Sharpen filter added;
3. Hiding the in-game HUD (H key) now stops most GUI routines, which can double your FPS in some situations. You can use this to get a performance boost while playing on a slower PC. After hiding the HUD, you can still turn object markers on by pressing I key (they won't lower performance since they were recreated for VR in a separate module that doesn't use ScaleForm like the rest of the GUI);
4. New option 'Show HUD by default' added which can be turned off so HUD won't turn on at the beginning of a mission;
5. New graphics option 'Dynamic resolution factor' added. It adjusts the render resolution and the number of particles in certain effects on the fly to maintain the FPS level chosen in 'Target FPS' field (or screen refresh rate if the V-Sync option is checked). In VR, the target FPS is always 90;
6. Clouds detail increased for Ultra graphics preset;
7. The number of smoke particles decreased for all graphics presets except Ultra. This improves FPS while you're chasing a damaged and smoking enemy aircraft;
8. Trees rendering technology improved, almost eliminating a tree rotation effect when you fly near them;
9. Trees LOD levels were reworked to minimize their 'pop-up' effect;
10. A rare crash has been found and fixed. The sim could crash in missions with more than 120 ground objects (random issue). This issue was fixed, but when there are too many ground vehicles some of them may lack effects of lights. A tip for mission designers: if you don't need a certain group of vehicles anymore, use Delete trigger instead of Deactivate to free their effects and properties cache;
3D Model Changes:
11. He 111 H-16 bump texture corrected, reflections improved;
12. Yak-1 series 127 rear canopy transparency corrected;
13. Three new skins made by community member Stab/JG52_DiO for Bf 109 F-2, Bf 109 F-4 and Bf 109 G-2 added to the game;
14. Missing glass that covers instruments in Bf 110 G-2 engine nacelles added;
15. Fw 190 A-5 is now correctly visible at large distances;
Physics Changes:
16. Flight stick shaking at high speeds will correctly stop after rudder and elevator loss;
17. Ju-87 D-3 flutter can still happen after rudder loss;
18. Aircraft weapons damage from HE shell hits became rarer;
19. Ammo explosion simulation improved - now it happens at ammo box location instead of aircraft center and the explosion power varies depending on ammo type and its amount left;
20. Sh-37 gun ammo weight corrected for IL-2 mod.1942 and LaGG-3 series 29;
AI and other changes:
21. Single ground target attack from high altitude maneuver corrected (an AI will reduce its altitude first and then begin the attack);
22. AI controlled Ju-87 won't crash during dive recovery if they failed to drop the bomb;
23. A rare issue in campaign when player flight could disassemble and wingmen could crash into each other was fixed;
24. Vehicle columns that were attacked on a bridge act more reasonably;
25. 61K train or ship mounted AA gun kill will be counted correctly;
26. Trees on the Ryabinki airfield runway removed.

We spent much time to implement the VR support. We hope you'll like the result and the new immersion level it gives to virtual pilots! See you in the sky!
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J'aime me beurrer la biscotte

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